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Zan autopurge crash
Zan autopurge crash









  1. #Zan autopurge crash install
  2. #Zan autopurge crash mod
  3. #Zan autopurge crash Patch

I suspect that this might happen when PCB is called as a crash is already happening, but I am mentioning that here in case it is an issue for you. It has been brought to my attention that sometimes, rarely, PCB can cause a crash. The aggressiveness of 30 seconds while outside might be far more than you need, there can be some stuttering due to this, this new-current version goes to a large amount of effort to mitigate it. If this doesn't sound like the issue you are having you may not need this fix. The issues that cause this for me and others might be rig/install/mod-set specific. The class of crash that this will help most with is memory leak crashes that occur while wandering around outside for extended periods (or sometimes very short periods. Next version will try to incorporate the cell change counter technique. Oh, and leave "bMultiThreadAudio=0" as advertised that one will crash your game. The goal here is a large cache size, with few things in it, so that the radio mp3's stop thrashing. IAudioCacheSize=8192 <- Set as high as is sane/stable I make no promises, but this helped radio choppiness SIGNIFICANTLY for me, fallout.ini changes. If you have not been there yet check out Tweakguides, just back up your fallout.ini before you touch it, you can cause yourself allot of pain that is hard to fix if you are not very careful: This version should be allot better, let me know if it stutters more for you or anything like that. ***PLEASE COMMENT ON PERFORMANCE AND STABILITY ISSUES IF ANY!*** Those might work better for you if your cell buffer issues are not as bad, ZAPCB is more aggressive, and might not be for you if do not need it. Several people have commented on the other Purge Cell Buffer mods, mine works differently than them, they will run PCB based on a cell change counter. (The Zeta opening has unique properties, so there might not be any others, but I can fix any issues faster if you tell me.) Please comment with any hangs you get while using this, particularly during Quests segments where you do not have control over your character like the Zeta opening so I can fix them. The most important update: IT WILL NO LONGER CAUSE ZETA TO HANG! I have also added multiple pre/post area load PCB triggers to decrease lag upon entering new areas and decrease the chances of crashes in those cases. (It will PCB at the start of VATS, this helps me at least.) This will decrease the stuttering from the original version, and maybe even decrease lag in combat. And it uses about 200 lines of logic to try and sneak the PCB call into places that you will not notice like menu screens and resets the default timer when it does so. This new version is still using a 30 second timer outside, but inside uses a 120 second timer. The original version ran PurgeCellBuffer every 25 seconds to keep memory usage from triggering a hang or crash. (If you are having memory leak type crashes it might still help you even if you are not going crazy on the hi-res.)

#Zan autopurge crash mod

The clearest sign that this mod will help you is if you keep getting crashed while walking around outside. This is a stability mod mainly for people using the hi-res texture packs. So if ZAPCB helps you, I am glad to have helped, if not, you probably do not need it, and if you do not just deactivate it.

#Zan autopurge crash Patch

Look into Tweakguides, the unofficial patch here on Nexus, and the PC advice section on the Bethesda Fallout website.

#Zan autopurge crash install

Do not blindly install my mod as a first step, while I am trying to make it as smart and helpful as possible, there are other things that you can do to improve stability, make sure to do those as well. If you are here you are one of the many people who are having stability issues with fallout3. Introduced Zeta-Hang safety fix.īut a word of advice first.

zan autopurge crash

This version added about dozens of special cases to PCB when it would help, or not be noticed, or to avoid doing so to avoid crashes and hangs. *** If this mod helps you please endorse it and spread the word so that other people who might benefit from it can find it easier. *** If you use my mod please comment on ANY issues you may be having, I am actively supporting this mod, but can only fix things that I know about! * Tightened up some paranoia related safety lockouts on PCB logic, might help some people out. * Cleaned up some stability conditions related to crashes after a door related loads, seems to work better for me now at least.

zan autopurge crash

This was simple enough, but cut in half the stuttering I had been seeing. * MINOR BUT SIGNIFICANT - added a preemptive 15 second PCB timer condition that only goes off when you are not moving, not turning, and not in combat. NEW VERSION - ZAPCB v0.9.7 - Minor Upgrades











Zan autopurge crash